Bicycle Wheels - 3ds Max Modeling Tutorial
Hello and welcome to this new 3ds max modeling tutorial. In this part of this 3d modeling tutorial series we will learn the 3d modeling process of the wheels. This type of bicycle wheels are often seen in single speed and fixie bikes. The 3d modeling process will not be very detailed. We will be modeling only the parts that interest us and will be viewed in the final render. So, let's not waste any more time and start this 3d modeling tutorial.

Part 1 - Bicycle Fork - 3ds Max Modeling Tutorial
Part 2 - Bicycle Frame - 3ds Max Modeling Tutorial
Part 3 - Bicycle Crankset - 3ds Max Modeling Tutorial
Part 4 - Bicycle Pedals - 3ds Max Modeling Tutorial
Part 5 - Bicycle Handlebar - 3ds Max Modeling Tutorial
Part 6 - Bicycle Seat - 3ds Max Modeling Tutorial
Part 7 - Bicycle Wheels - 3ds Max Modeling Tutorial
Part 8 - Assembling the Bicycle - 3ds Max Modeling Tutorial

Step 1: To start this 3d modeling tutorial Open or Reset 3ds Max. In the top left corner you can see the 3ds Max icon, click on it and click Reset, Save or Don't Save your work and click YES for "Do you really want to reset?". 

Step 2: So you don't get confused with the units setup change it so that we all work with the same type. From Customize, click on Units Setup, select Generic Units and International, click OK. Generic Units fits everyone's needs so people don't get confused with the Metric system.

Step 3: Go to Create, Geometry and select Cylinder. Change the Height Segments to 1, the Cap Segments to 5 and the Sides to 32. In Keyboard entry leave the X,Y and Z to 0, change the Radius to 30, the Height to 3 and click Create. After the Cylinder is created right click on it select Convert to -> Convert to Editable Poly.

Step 4: Go to the Modify tab and enter Polygon selection mode. Select the Highlighted polygons holding down CTRL and press Delete to remove them. Make sure you selected the polygons from both sides.
Tip: ALT+W to switch between 1 and 4 viewports.
Tip 2: Press "V" on your keyboard to select and change the viewport.

Step 5: In Vertex selection mode, select the 2 Highlighted vertices(one from each side) and click on the box next to Chamfer. Change the amount to 3.5 and click the Check Mark for OK.

Step 6: Now, using the Cut tool create 8 new edges, 4 on each side.
Tip: To use the Cut tool, first click on the vertex in the corner and the on the middle of the edge. Right click to finish.

Step 7: From Create, Shaped make a new NGon with 8 sides and a Radius of 3.5 by clicking and dragging on the screen. Use the Select and Move tool to position the NGon like bellow.
Tip: Press F3 to switch between Shaded and Wireframe view in the viewport.

Step 8: Select the first created object again and enter Vertex selection mode. Using the Select and Move tool position the vertices to fit the NGon. Remember, both sides. You can now select the NGon and Delete it.

Step 9: 1) Enter Polygon selection mode and holding down CTRL select the center polygons from both sides. Press Delete to remove them.  2) Go in Border selection mode and select both borders resulting from the deletion of polygons. 3) Click on Bridge to bridge them together.
Tip: Press "P" or "V" to change the viewport to Perspective.

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