Hi guys, long time no see... :) I'm finally back, thanks to this coffee thermos sitting on my desk. Looking at him, I've remembered how much i enjoyed creating 3d tutorials for this blog. So, as i said, in this 3d modeling tutorial we will learn the process of modeling a coffee thermos. Of course I've could have gone in many directions with this(using shapes), but I've chosen the one a little more difficult because it will give me the chance to show you many tools and steps you can use in 3DS MAX 2015. If you use an older version of 3DS MAX don't worry, the steps I've used can be followed in any version starting 3DS MAX 2012. OK, enough said, let's start this 3d modeling tutorial.
Step 3: Now let's start the 3d modeling. From Create, Geometry, select the Cone. In the Keyboard Entry tab set X,Y,Z to 0, Radius 1: 3.25cm, Radius 2: 4.25cm and Height: 16cm. In the Parameters, change the Height and Cap Segments to 1 and the Sides to 16cm. Click on Create.
Step 4: In the bottom right corner click on the icon "Zoom Extend All" to center the Cone in all the Viewports. The we move the workspace to Front View, Right Click on the Cone, Convert to and select Convert to Editable Poly.
Step 5: In Edge selection mode, click and drag over all the Edges from the side to select them.
Step 6:With the edges from the previous step selected, navigate to Edit Edges sub menu and click o the little square next to Connect. Set the Segment and Pinch to 1 and the Slide to 0, click the tittle Green check mark for OK. This will create a new set of edges right in the middle of the selected ones.
Step 7: From the Main Toolbar select the Scale tool, click and drag from the center triangle of the Scale tool, to scale the edges on all axis to 114.
Step 8: Select the Orbit tool from the bottom right corner and use it to navigate in the Perspective viewport. Turn the view by clicking and draging so we can see the bottom of the object.
Step 9: In Ploygon selection mode, select the bottom polygon, click on the little square next to Extrude, change the Extrude type to Local Normal, set the Height to 1cm, and click OK.
Step 10: In Ploygon selection mode, with the selected polygon from last step, click on the little square next to Inset, set the Amount to 1cm, and click OK.
Step 11: With the same Polygon selected, this time click on the little square next to Bevel. Set Both the Height and Outline to -0.25cm and click OK.
Step 12: With the same polygon selected, click on the square next to Inset, set the Amount to 1cm, first click the "+" sign to apply it once and then click on OK to apply it the second time. .
Step 13: Now press "Z" on you keyboard to Zoom Extend Selected and with the same polygon selected from the last step hold on CTRL on your keyboard, and click the Vertex sign to transform the selection to vertices. After that click the square next to Weld and apply an Amount that will leave us with only 113 Vertices from 128.
Step 14: Now in Edge selection mode, select every other Edge, by holding down CTRL and clicking on them, 8 total, and hit Backspace on your keyboard to delete them. This way we will only have 4 edge polygons, witch is a good thing in 3d modeling.
Step 15: Again, in Edge selection mode, hold down CTRL and select the 3 edges highlighted. Click on Loop to make a loop selection of all the edged in those loops.
Step 16: Make another Loop selection of the Edges you see in the image and click on the Chamfer square. Set the amount to 0.075cm and only 1 segment. Click Ok.
Note: To change the viewport display, right click on Wireframe next to the viewport's name and select Shaded or Realistic or witch one suits better for you.
Step 17: Now it's time to make a Ring selection. Select the highlighted Edge, and click on Ring. After that hold down CTRL and click the Polygon sign to convert the selection of edges to polygons.
Step 18: With the polygons resulted from the previous conversion selected, click on the Inset square and change the amount to 0.03cm. First click on the "+" sign to apply Inset once and then click OK to apply it the second time.
Step 19: With the same polygons selected, click on the Extrude square, change the Extrude type to Local Normal change the amount to -0.03cm, click on the "+" sign twice to apply it two times, and then click OK to apply it one more time. Lastly press Delete on your keyboard to delete the selected polygons.
Step 21: Like we did in Step 17, make a Ring selection of the edges and convert the to Polygon(CTRL+click on the polygon sign). Now Extrude the Polygons with the type Local Normal, and an Amount of 0.25cm, click OK.
Step 22:With the same polygons selected first Inset them with an Amount of 0.25cm and click OK, and the Bevel them with the Bevel type set to Local Normal, the Bevel Height -0.15cm, and the Outline -0.2cm and click OK.
Note: To toggle between one and four viewports hit "ALT+W" on your keyboard.
Step 23: Go in Edge selection mode and make a Loop selection of the 6 edges you see selected(hold CTRL to select them) and Chamfer them with an Amount of 0.01cm and click OK.
Step 24: In Edge selection mode, select the highlighted edge, click on Loop, click on the Square next to Extrude, set the Extrude Height to -0.1cm, and the Width to 0.025cm and click OK.
Step 25: With the Extruded edges from previous step still selected, click on Chamfer, set the amount to, 0.01cm and click the check mark for Open Chamfer to split them.
Step 26: Select the top polygon and press Delete on your keyboard.
Step 27:In Border selection mode, select the top border and holding down Shift using the Move Tool move it down the Z axis for approximately -1cm.
Step 28: In Edge selection mode, make a Loop selection of the edges you see in the image and Chamfer them with an amount of 0.01cm. Don't forget to uncheck Open Chamfer. Click OK.
Step 29: In Polygon selection mode select all the top polygons(remember, Ring in Edges selection mode, and hold CTRL to convert) and using the Move Tool move them up holding down SHIFT in the Z axis by 0.015cm or so to make a clone, select Clone to Element and click OK. If you want to make another object you can clone to object. But for now it's OK to element.
Step 30: In Border selection mode, select the outer border of our new created element and using the Move tool, hold down SHIFT and move it up in the Z axis for about 0.25cm to copy it.. You don't have to be very precise.
Step 31: With the Border still selected click on Cap in Edit Borders.
Step 32:In Polygon selection mode, select any 2 edge polygons and Extrude them by Group, the Height of -2cm and click OK.
Step 33: Now select the top Polygon and Inset it with an amount of 0.5cm and click OK.
Step 34: Extrude the same polygon with an amount of 0.7cm.
Step 35: Now using the Select and Rotate Tool, activate the Angle Snap Toggle, by default is set to rotate by 5 degrees, and rotate the polygon on the Y axis by -5 degrees.
Step 36:OK, now we have multiple Insets in the same step. OK with the same Polygon selected click the Inset square, set the amount to 0.3cm and click the "+" sign, then change the amount to 2cm and click the "+" sign, and for the final Inset leave the amount to 2cm and click OK.
Step 37: Convert the selection to Vertices by holding down CTRL and clicking on the Vertices sign. Click on the Weld square, set the amount to a higher number so that we will have only one vertex remaining after the Weld.
Step 38: Now in Edge selection mode, Delete every other edge from the middle, by pressing Backspace on your keyboard, so that we remain with only 4 edged polygons.
Step 39: In Polygon selection mode, select the 2 polygons I've selected, and Extrude them with an amount of 0.2cm and click OK. After that press Delete on your keyboard to delete them.
Step 40: In Edge selection mode, select the 6 edges I've selected, an Chamfer them with an amount of 0.01cm. Click OK.
Step 41: In Vertex selection mode, select the 2 vertices from all 4 corners as you see in the image(ZOOM). Use the Weld tool to weld them together so that from 8 selected vertices we remain with 4.
Note: To zoom closer to the vertices use the Field of View tool from the bottom right corner(Angle icon).
Step 42: Select the edges I've selected using Loop tool in edge selection mode, and holding down CTRL.
Step 43: Make a Ring selection of the edges you see I've selected and Connect the with 1 Segment and Pinch, and a Slide of -98. This will connect the edges resulting in a new edge close to the one on the left.
Step 44: Make a loop selection of the inner edge you've seen selected in the image and Chamfer them with an amount of 0.2cm and 2 Connect Edge Segment, click OK.
Step 45: Now you result with a selection of 2 edge loops. Chamfer them with an amount of 0.02cm and only 1 Connect Edge Segment. Click OK.
Step 46: In the Top View(press "V" on your keyboard to change viewports) select the entire object by exiting any selection mode(click on Editable Poly, top right) and using the Rotate the object to the left in the Z axis to align it to the grid as you can see below.
Step 47: In the Top View(press "V" on your keyboard to change viewports) Select all the vertices you see selected in the image(12 total) and scale the using the Select and Uniform Scale tool in the X axis until 50.
Step 49: In Polygon selection mode, select the 10 polygons I've selected from the opposite side of the vertices in the previous step.
Step 50:In Left Viewport, Extrude the previously selected polygons, by Group, and an amount of 1.5cm, click OK.
Step 51: With the same polygons selected, use the Left Viewport and click on Make Planar.
Step 52: Extrude the polygons again with an amount of 0.5cm.
Step 53: Using the Rotate tool, rotate the polygons in the Z axis by -35.
Step 55:Repeat the last steps 2 more times. Remember, Extrude by 0.5cm and use to Rotate Tool and Move Tool to position the polygons like in the image bellow.
Step 57: In Edge selection mode, make a Ring selection, and Connect the edges with 2 Segments.
Step 58: Now Using the Move tool and the Scale tool position the bottom corner vertices of the handle to like you see below.
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