Coffee Thermos - 3Ds Max Modeling Tutorial
Hi guys, long time no see... :) I'm finally back, thanks to this coffee thermos sitting on my desk. Looking at him, I've remembered how much i enjoyed creating 3d tutorials for this blog. So, as i said, in this 3d modeling tutorial we will learn the process of modeling a coffee thermos. Of course I've could have gone in many directions with this(using shapes), but I've chosen the one a little more difficult because it will give me the chance to show you many tools and steps you can use in 3DS MAX 2015. If you use an older version of 3DS MAX don't worry, the steps I've used can be followed in any version starting 3DS MAX 2012.  OK, enough said, let's start this 3d modeling tutorial.

Step 1: To start this 3d modeling tutorial Open or Reset 3ds Max 2015.
Step 2: OK, the next step for this 3ds max modeling tutorial it to change the units setup so we can all work with the same unit of measurement and don't get confused. From the Menu Bar select Customize, then Units Setup, select Metric and change it cu Centimeters. Click OK.


Step 3: Now let's start the 3d modeling. From Create, Geometry, select the Cone. In the Keyboard Entry tab set X,Y,Z to 0, Radius 1: 3.25cm, Radius 2: 4.25cm and Height: 16cm. In the Parameters, change the Height and Cap Segments to 1 and the Sides to 16cm. Click on Create.

Step 4: In the bottom right corner click on the icon "Zoom Extend All" to center the Cone in all the Viewports. The we move the workspace to Front View, Right Click on the Cone, Convert to and select Convert to Editable Poly.

Step 5: In Edge selection mode, click and drag over all the Edges from the side to select them.

Step 6:With the edges from the previous step selected, navigate to Edit Edges sub menu and click o the little square next to Connect. Set the Segment and Pinch to 1 and the Slide to 0, click the tittle Green check mark for OK. This will create a new set of edges right in the middle of the selected ones.

Step 7: From the Main Toolbar select the Scale tool, click and drag from the center triangle of the Scale tool, to scale the edges on all axis to 114.

Step 8: Select the Orbit tool from the bottom right corner and use it to navigate in the Perspective viewport. Turn the view by clicking and draging so we can see the bottom of the object.


Step 9: In Ploygon selection mode, select the bottom polygon, click on the little square next to Extrude, change the Extrude type to Local Normal, set the Height to 1cm, and click OK.


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