Bicycle Seat - 3ds Max Modeling Tutorial
Hi again guys. This is our 6th 3d modeling tutorial of the bicycle 3d modeling tutorial series. In this part we will learn the 3d modeling process of the bicycle's seat. If you have any problems following this 3d modeling tutorial please fell free and comment or ask me any kind of questions. I'm here to help. So let's begin this 3d modeling tutorial.



Part 1 - Bicycle Fork - 3ds Max Modeling Tutorial
Part 2 - Bicycle Frame - 3ds Max Modeling Tutorial
Part 3 - Bicycle Crankset - 3ds Max Modeling Tutorial
Part 4 - Bicycle Pedals - 3ds Max Modeling Tutorial
Part 5 - Bicycle Handlebar - 3ds Max Modeling Tutorial
Part 6 - Bicycle Seat - 3ds Max Modeling Tutorial
Part 7 - Bicycle Wheels - 3ds Max Modeling Tutorial
Part 8 - Assembling the Bicycle - 3ds Max Modeling Tutorial


Step 1: To start this 3d modeling tutorial Open or Reset 3ds Max. In the top left corner you can see the 3ds Max icon, click on it and click Reset, Save or Don't Save your work and click YES for "Do you really want to reset?". 


Step 2: So you don't get confused with the units setup change it so that we all work with the same type. From Customize, click on Units Setup, select Generic Units and International, click OK. I've use to work with the metric system, but I've found out the with generic it's easier for everyone.


Step 3: Work in the Front viewport("F" on your keyboard). From Create, Geometry, select Plane, change the Length and Width segments to 1, in Keyboard Entry leave X,Y and Z to 0, change the Length to 556 and the Width to 699. Click Create.

Step 4: Now, press "M" on your keyboard, and from Modes, in the top left corner of the new windows,  select Compact  Material Editor... Select the first material and click on the square next to Diffuse. Click on Bitmap and select this image(click to open). Click on the "Show Shaded Material in Viewport" and lastly click on "Assign Material to Selection" with you still having selected the plane created in step 3.

Step 5: Press "M" to close material editor. Using the Select and Rotate tool, holding down SHIFT, rotate the plane 90 degrees in the X axis. Select Copy and click OK.

Step 6: Using the Select and Move tool position the planes to intersect at bottom and form a 90 degrees angle.
Tip 1: Press ALT+W to switch between 1 and 4 viewports.
Tip 2: Press "G" to switch on or off the Grid.

Step 7: In Top Viewport(press "T"), from Create, Geometry, create a new plane on top of the reference image by clicking and dragging with the Length of 285 and the Width of 540, also change the Length Segments to 4 and the Width Segments to 10.
Tip: Press ALT+X to see trough the plane and position it accurately.

Step 8: Right click on the plane, select Convert to and click on Convert to Editable Poly. Go to the Modify that, enter Vertex selection mode, select the top half of the vertices and press Delete.

Step 9: Using the Select and Move tool position the vertices one by one like you see in the next image. Take your time.

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