Bicycle Pedals - 3D Modeling Tutorial
Hello people, it's time for the 4th part of our 3d modeling tutorial series witch show you the process of 3d modeling a bicycle using 3ds Max 2015. In this part we will create high poly pedals. Unlike the first 2 parts, this 3d modeling tutorial will not use any reference images, it will be done by eye. So, don't hesitate to comment, to show my any errors in this tutorial and to ask my any questions you have.  So, let's begin this 3d modeling tutorial.

Part 1 - Bicycle Fork - 3ds Max Modeling Tutorial
Part 2 - Bicycle Frame - 3ds Max Modeling Tutorial
Part 3 - Bicycle Crankset - 3ds Max Modeling Tutorial
Part 4 - Bicycle Pedals - 3ds Max Modeling Tutorial
Part 5 - Bicycle Handlebar - 3ds Max Modeling Tutorial
Part 6 - Bicycle Seat - 3ds Max Modeling Tutorial
Part 7 - Bicycle Wheels - 3ds Max Modeling Tutorial
Part 8 - Assembling the Bicycle - 3ds Max Modeling Tutorial


Step 1: To start this 3d modeling tutorial Open or Reset 3ds Max. In the top left corner you can see the 3ds Max icon, click on it and click Reset, Save or Don't Save your work and click YES for "Do you really want to reset?". 

Step 2: So you don't get confused with the units setup change it so that we all work with the same type. From Customize, click on Units Setup, select Generic Units and International, click OK. I've use to work with the metric system, but I've found out the with generic it's easier for everyone.

Step 3: With the Front Viewport active, from Create, Geometry, select Cylinder, change the Height Segments to 6, the Cap Segments to 3, and 12 sides. Expand Keyboard entry and leave the X,Y and Z axis to 0, change the amount of Radius to 15 and Height to 90 and click Create. After you've created the Cylinder right click on it and select Convert to -> Convert to Editable Poly.

Step 4: Press ALT+W on your keyboard to expand the viewport and press "T" on your keyboard to change the viewport to Top. Now from the Modify tab in the top right corner, enter Vertex selection mode and select the middle 30 vertices by clicking and dragging over them. Select the Select and Scale tool, go to the Front Viewport and scale the vertices down in the X and Y axis to 80. You can also see the result bellow.

Step 5: In Front viewport, change the selection mode to Edge, select one edge and click on Loop to make a loop selection. Click on the square next to Chamfer, set the amount to 0.2 and click OK.

Step 6:In Polygon selection mode, select the inner polygons of the chamfer edges from before. Extrude them with an amount of -10. Click OK and press Delete to Delete the inside ones.

Step 7: Select the front and back loop edges in Edge selection mode and click on the square next to Chamfer to chamfer them with an amount of 0.2. Click OK.

Step 8: In Polygon selection mode select the middle polygons. Using the Select and Move tool, move the polygons in the Y axis for about -1.5.

Step 9: With the same polygons selected, click on the square next to Extrude and extrude them with an amount of -5. Click OK.

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