Bicycle Handlebar - 3ds Max Modeling Tutorial
Hi again guys. This is our 6th 3d modeling tutorial of the bicycle 3d modeling tutorial series. In this part we will learn the 3d modeling process of the bicycle's seat. If you have any problems following this 3d modeling tutorial please fell free and comment or ask me any kind of questions. I'm here to help. So let's begin this 3d modeling tutorial.

Part 1 - Bicycle Fork - 3ds Max Modeling Tutorial
Part 2 - Bicycle Frame - 3ds Max Modeling Tutorial
Part 3 - Bicycle Crankset - 3ds Max Modeling Tutorial
Part 4 - Bicycle Pedals - 3ds Max Modeling Tutorial
Part 5 - Bicycle Handlebar - 3ds Max Modeling Tutorial
Part 6 - Bicycle Seat - 3ds Max Modeling Tutorial
Part 7 - Bicycle Wheels - 3ds Max Modeling Tutorial
Part 8 - Assembling the Bicycle - 3ds Max Modeling Tutorial

Step 1: To start this 3d modeling tutorial Open or Reset 3ds Max. In the top left corner you can see the 3ds Max icon, click on it and click Reset, Save or Don't Save your work and click YES for "Do you really want to reset?".

Step 2: So you don't get confused with the units setup change it so that we all work with the same type. From Customize, click on Units Setup, select Generic Units and International, click OK. I've use to work with the metric system, but I've found out the with generic it's easier for everyone.

Step 3: Work in the Top viewport("T" on your keyboard). From Create, Geometry, select Cylinder, Height Segments to 3, Cap Segments to 1 and 8 Sides. In Keyboard Entry leave X,Y and Z to 0, change the Radius to 25, the Height to 400 and click on Create.

Step 4: Convert the cylinder to Editable Poly by right clicking on it and selecting Convert to -> Convert to Editable Poly. From the Modify tab, go in Polygon selection mode, holding down CTRL, select both top and bottom polygons and press Delete.

Step 5: 1) Select the bottom polygons. 2) Holding down SHIFT and using the Select and Move tool copy them to the side. 3) In Hierarchy, activate Affect Pivot Only and click on Center to Object. 4) Using the Select and Rotate tool and the Select and Move tool rotate and position it to intersect.

Step 6: Using the Cut tool in Edge selection mode, Cut around the cylinder to create new lines.

Step 7: With the Cut tool again, cut around the back of the object to connect the edges.
Tip: Right click on the screen and select Hide Unselected to only see the object you are working on. Unhide all to see them all again.

Step 8: In Polygon selection mode, select the polygons and Delete them by pressing Delete.

Step 9: Select the other cylinder. 1) In Edge selection mode select all the side edges. 2) Connect them with 1 Segment. 3) In Polygon selection mode Delete the left polygons.

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