Bicycle Fork - 3DS Max Modeling Tutorial
This is the first part of a 3d modeling tutorial series that will cover the process of 3d modeling a bicycle using 3ds Max 2015. I will post a new 3d modeling tutorial in a few days that will cover the modeling process of the bicycle frame. So stay tuned. Now, let's start this 3d modeling tutorial.



Part 1 - Bicycle Fork - 3ds Max Modeling Tutorial
Part 2 - Bicycle Frame - 3ds Max Modeling Tutorial
Part 3 - Bicycle Crankset - 3ds Max Modeling Tutorial
Part 4 - Bicycle Pedals - 3ds Max Modeling Tutorial
Part 5 - Bicycle Handlebar - 3ds Max Modeling Tutorial
Part 6 - Bicycle Seat - 3ds Max Modeling Tutorial
Part 7 - Bicycle Wheels - 3ds Max Modeling Tutorial
Part 8 - Assembling the Bicycle - 3ds Max Modeling Tutorial


Step 1: To start this 3d modeling tutorial Open or Reset 3ds Max. Click on 3ds Max icon in the top left corner and click Reset, Save or Don't Save your work and click YES for "Do you really want to reset?".
 
Step 2: Now lets change the Units Setup so that we all work with the same type. From Customize, click on Units Setup, select Generic Units and International, click OK. I've use to work with the metric system, but I've found out the with generic it's easier for everyone.
Step 3: From Create, Geometry make a new Plane with the length of 120 and the Width of 52.1(this is the actual image proportion that we will be using for reference).
Step 4:Select the Select and Move tool and reset the coordinates(x,y,z to 0) so that the plane will be on the center of the grid.
Step 5: Now press "M" on your keyboard to open the Material Editor. Click on Modes and chose Compact Material Editor. I've changed to this because I'm use to it.
Step 6:Select the first slot, click on the square next to Diffuse and chose Bitmap (click to open). <- Download this file and use it.
Step 7: With the plane selected click on "Show Shaded Material in Viewport" first, and second click on "Assign Material to Selection". Press "M" to close the Material Editor.
Step 8: From Create, Geometry, create a new Cylinder with the Radius of 2.5, the Height of 7, Height Segments: 4, Cap Segments: 1, Slides: 12 and position it using the Select and Move tool like you see in the next image(you can see the coordinates at the bottom of the image).
Tip: Press "Alt+W" on your keyboard to navigate between 1 and 4 viewports. Also, to navigate in viewports use the tools from the bottom right corner.
Step 9: Right click on the Cylinder and click on Convert to: Convert to Editable Poly.


If you have any problems following this 3d modeling tutorial feel free to ask any question you like, i will answer it as soon as possible. Best of luck to you!

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