Part 3 - 3d Modeling Tutorial Scene Arrangement

Hi guys, this will be the last 3d modeling part of our Mp3 Player tutorial. The modeling process it's over. Next we will create materials, add lights and render the scene. So let's not waste any more time and start this 3d modeling tutorial.

Step 1: To start  this 3d modeling tutorial first we need to make VRay our primary rendering engine. Open Max and from the main tool bar select Rendering>Render Setup or press F10 on you keyboard.

Step 2: In Common tab click on the 3 dots next to Production: Default Scanline Renderer, chose VRay and click OK.
Step 3: To continue this 3d modeling tutorial from Create, Geometry select the Plane and create one in Top view with the Length of 40cm and the Width of 60cm. Length and Width segments set to 1. Now convert it to Editable Poly by right clicking on it and selecting Convert to>Convert to Editable Poly.

Step 4: In Modify tab, from Selection rollout menu select the Edge mode. Select the edge from the back and In Left view using the Select and Move tool hold down SHIFT and move the edge up to copy it and next move it to the right to copy it again. MOVE+SHIFT=COPY

Step 5: Select the back two edges, one front the top, one from the bottom and in Edit Edges rollout menu click the box next to Chamfer. Change the amount to 5.0cm, the segments to 3 and click the check mark for OK.

Step 6: From the Modifier list apply a Turbosmooth modifier, change the Iterations to 2 and check the box for Isoline Display.

Step 7: The next step in this 3d modeling tutorial is to Merge/Import our objects(mp3 player, earphones) created in our previous 3d modeling tutorials. To do this click on the green 3ds max logo in top left corner, Import, and click on Merge.

Step 8: Select the Mp3 Player created in our previous 3d modeling tutorial and click Open.

Step 9: In the new window click All and click OK.

Step 10: Repeat this process for the Earphones.

Step 11: Now this step will take a little longer. So using these 3d modeling tools: Select and Move, Select and Rotate, Select and Scale arrange the Objects in Scene like i did below. Take your time, move, scale and rotate them around until you have a nice scene with no overlaps.

Step 12: To add a camera in this 3d modeling tutorial go to Create, Camera create a Target Camera and position it like I've did.

Step 13: Hit "C" on your keyboard to go to Camera View, right click on Camera in the top left corner of the viewport and click on Show Safe Frame the check it. Using the tools in the lower right corner position your camera. I've used the Dolly Camera, Truck Camera and Orbit Camera.

Step 14: Select the Material Editor from the main toolbar or press "M". Select the first material, click on Standard, from the new windows select VRayMtl and click OK.

Step 15: Select all the objects from scene by pressing CTRL+A or by going to Select from Scene(shortcut key "H") selecting all the objects and clicking OK.

Step 16: Apply the VrayMtl to all of our objects. To do this click on Assign Material to Selection in Material Editor, after that click on Show Standard Map in Viewport.

Step 17: In the last step of this 3d modeling tutorial All you need to do now Save your work because we will continue from here in the next tutorial. This is what you've got so far:

As i said before, this was the last 3d modeling part of our tutorial.

Next part: Mp3 Player - Create Materials