Step 2: To convert our Hedra to Editable Poly right click on it and Convert to > Convert to Editable Poly.
Step 3a: It's now time to Detach all the polygons individually. We have to ways of doing this. The first one is to go in the Modify tab, select the Edge selection mode, press CTRL+A to select all edges and in Edit Edges rollout menu click on Split.
Step 3b: If you chose the first option(witch i recommend) you can skip the next 3 steps.
For the second option go in the Modify tab select the Polygon selection mode, select one polygon, in Edit Geometry rollout menu click on Detach, check the box for Detach to Element and click OK. Now to keep track of what polygons we've detached just click on Hide Selection. Doing this we will know exactly how many polygons we have to Detach.
You must do the exact same thing for 32 Polygons. This will take some time.
Step 4: Half way there. Recap: Select, Detach to Element, Hide!
Step 5: When you have only one polygons left click on Unhide All.
Step 6: Will we'll stop for a little while with our 3d modeling tutorial because in the next steps we will apply the texture. It's much easier to do this now then later. For now just Exit selection mode. To do this simply select Editable Poly.
Step 7: From the Modifier list apply a Unwrap UVW modifier.
Step 8: From Unwrap UVW modifier click on "Edit...".
Step 9: Now click the plus sign next to Unwrap UVW modifier to expand it. Select Face and press CTRL+A on your keyboard to select them all. Check the box for Select By Element. In Edit UVW's window using the Move tool move the selection to the center of the square you can see outlined.
Note: You can use Pan and scroll button to zoom to navigate in the Edit UVW's window.
Step 10: In Edit UVW's window click on Mapping and select Flatten Mapping, in the Flatten Mapping pop-up window click OK.