In this 3d modeling tutorial we will learn how to create a Baseball Bat using 3ds Max 2011. I will show you how to use 3d modeling tools such as Weld, Connect, Ring, Loop, Inset, Bevel and how to apply a Turbo Smooth modifier. So let's start.

Step 1: From the Command Panel chose Create -> Geometry and Plane. Create a plane with Length of 100cm and Width of 16.1cm. Set length and width segments to 1.
Step 2: On Main Toolbar click on Material Editor(or press M on your keyboard). Chose a material and click on the little box next to Diffuse(same place in scanline, mentalray or vray material), now select Bitmap and find your Baseball Bat image(click to open and save) on your hard drive, select it and click Open.

Step 3: Now click on the little circle next to the little square to "Assign Material to Selection", after that click on the small square like a check board to "Show Standard Map in View Port". See image below to find out where to look for them.

Step 4: Close Material Editor(hit M on your keyboard). Go to Command Panel, chose Geometry and create a Cylinder like in the image below. Radius of 2cm, Height of 88cm, 12 Height Segments, 1 Cap Segment and 12 Sides. Position it in front of the plate with the bat image.

Step 5: Right click on the Cylinder and convert it to Editable Poly. Press 1 on your keyboard or simply click on the 3 dots under Selection rollout menu to go in Vertex selection mode. Chose the Select and Uniform Scale tool from the main toolbar, when you move your cursor on top of the Scale Tool u can see triangle lighting up, see image below. Click on it and drag to scale the vertecies to fit your image.

Step 6: Do the same with the rest of vertices as you did in Step 5. Scale them down to fit the image, not all at once. Check out next image to see what we are aiming for.

Step 7: Go to Polygon selection mode(press 4 on your keyboard) or select it form the rollout menu. Select the top polygon and from Edit Polygons select Bevel. We will bevel the polygon 2 times. First with this setting: Height 0.6 and Outline -0.8, click on the + sign to apply the Bevel, change the Height to 0.2 and click Ok(Check sign).

Step 8: Go to Edge selection mode(press 2 on you keyboard) and select the bottom edges. Click and drag over them or just select one and click on Ring in Selection rollout menu. Connect them with 1 segment and a Slide of -50.

Step 9: Like we did in Step 5 and 6 scale down the new created edges to fit the image.

Step 10: Press for on your keyboard to go to Polygon selection mode and select the bottom Polygon. Bevel it with 0.2cm Height and -0.8 Outline.

Step 11: With the same polygon selected Inset it with amount of 0.8cm. Holding down CTRL click on Vertex in Selection Rollout menu. You now converted your selection to vertices from polygon.

Step 12: In Edit Vertices rollout menu select the little square next to Weld to weld the previously selected vertices. Change the weld amount to 8.5cm or any amount until you see al the vertecies are collapsing as one.

Step 13: Go in Edge selection mode(press 2) and select the edges i've selected below. Press Backspace to remove them.

Step 14: Repeat the exact steps we did on the bottom polygon for the top polygon(Inset, CTRL+Vertex selection to convert, Weld and remove edges).

Step 15: In Edge selection mode make a Loop selection as i did below. Select on edge and press Loop. With Select and Move tool selected, in Front view,  move the edges up a little bit in Y axis direction.

Step 16: This time make two loop selections like i did below. Select one edge from every line and press Loop. Chamfer them an amount of 0.125cm and 1 segment.

Step 17: Do the exact same thing we did in Step 16 for the top edges(see image below). Select, Loop and Chamfer.

Step 18: From the Modifier List select the TurboSmooth modifier. Change the Iterations to 2 and check the box for Isoline Display.

Good job. We are done. If you have any questions or if you have any problems following this 3d modeling tutorial don't hesitate to comment.

3D Modeling Result: